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		<title>Ghostrunner Review</title>
		<link>https://wangwebdesign-testsiteone.com/ghostrunner-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ghostrunner-review</link>
		
		<dc:creator><![CDATA[Games of DAYNE]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 07:00:11 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[All In! Games]]></category>
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		<category><![CDATA[Ghostrunner]]></category>
		<category><![CDATA[One More Level]]></category>
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		<guid isPermaLink="false">https://wangwebdesign-testsiteone.com/?p=2437</guid>

					<description><![CDATA[<p>(Reviewed on Xbox One by Games of DAYNE) It turns out running and killing with insta-kill consequences forces you to act fast or die fast Amidst the backdrop of a grungy dystopian city, a lone cybernetically enhanced swordsmen plays his part in a power struggle between a fleeting resistance and its totalitarian leadership. With no [&#8230;]</p>
<p>The post <a href="https://wangwebdesign-testsiteone.com/ghostrunner-review/">Ghostrunner Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><strong>(Reviewed on Xbox One by Games of DAYNE)</strong></p>
<blockquote><p>It turns out running and killing with insta-kill consequences forces you to act fast or die fast</p></blockquote>
<p>Amidst the backdrop of a grungy dystopian city, a lone cybernetically enhanced swordsmen plays his part in a power struggle between a fleeting resistance and its totalitarian leadership. With no recollection of his own identity, the Ghostrunner must survive with precision focus to ascend the deadly Dharma Tower and free the resistance from its cruel oppression.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-2475" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/Films-TV-30_10_2020-5_35_13-PM.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Fast paced gameplay will encourage razor sharp focus and split second calculation to fluidly transition from defense to offense and vice versa. <em>Ghostrunner</em> will test the player&#8217;s ability to act and react instantaneously to succeed in this high speed action platformer. Played in the first person perspective, <em>Ghostrunner</em> feels satisfyingly fast.</p>
<p><div class="ose-youtube ose-uid-834ef0daeba025209f96a4dbb762722f ose-embedpress-responsive" style="width:652px; height:552px; max-height:552px; max-width:100%; display:inline-block;"><iframe allowFullScreen="true" title="Ghostrunner - Launch Trailer" width="652" height="552" src="https://www.youtube.com/embed/J0eUqpypcOA?feature=oembed&color=red&rel=0&controls=1&start=&end=&fs=0&iv_load_policy=0&autoplay=0&modestbranding=0&cc_load_policy=1" frameborder="0" allow="accelerometer; encrypted-media;accelerometer;autoplay;clipboard-write;gyroscope;picture-in-picture clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><template data-arve_cachetime="2025-11-16T06:16:38+11:00" data-arve_iframe_src="https://www.youtube.com/embed/J0eUqpypcOA?feature=oembed&color=red&rel=0&controls=1&start=&end=&fs=0&iv_load_policy=0&autoplay=0&modestbranding=0&cc_load_policy=1" data-arve_url="https://youtu.be/J0eUqpypcOA" data-author_name="Xbox" data-author_url="https://www.youtube.com/@xbox" data-height="552" data-provider="youtube" data-provider_name="YouTube" data-provider_url="https://www.youtube.com/" data-thumbnail_height="552" data-thumbnail_url="https://i.ytimg.com/vi/J0eUqpypcOA/hqdefault.jpg" data-thumbnail_width="652" data-title="Ghostrunner - Launch Trailer" data-type="video" data-version="1.0" data-width="652" class="arve-data"></template></div></p>
<h2>Architect of destruction</h2>
<p>The story wastes little time putting players in the role of the mysterious Ghostrunner who lacks recollection of his own identity and purpose. Quickly greeted by the disembodied voice of an AI that refers to itself as the Architect, the Ghostrunner&#8217;s mission is simple &#8211; ascend Dharma Tower, home to the last remnants of humanity, to liberate the Architect and dethrone the maniacal Keymaster Mara, thus freeing what few people remain in her clutches.</p>
<p><img decoding="async" class="aligncenter size-large wp-image-2464" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-45_PM-swobtx1t.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Having created and ruled Dharma Tower, as well as creating the supersoldier-like Ghostrunners prior to his betrayal by Mara which saw the termination of all other remaining Ghosturnners, the Architect serves to guide the Ghostrunner throughout the remainder of the journey. The Architect also teaches the Ghostrunner new abilities through training simulations in the remnants of the Cybervoid, the digital network that once connected the Dharma towers and now is primarily used to support his artificial intelligence-like state.</p>
<p><img decoding="async" class="aligncenter size-large wp-image-2471" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-58_PM-vvksyl1m.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Referred to as Climbers, the resistance group rebelling against Mara, are revealed to have found and repaired Ghostrunner whom they referred to as Jack. Zoe, one of the few remaining Climbers, also provides support and guidance for a portion of the story.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2459" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-41_PM-m4vdo0vv.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>The story unfolds fairly predictably unfortunately with the biggest twist feeling obvious early on. Despite this, the overall narrative is rather clever and full of hope and sacrifice. While the ending may feel a little cheap, the impact of the story once fully realised is satisfying. Unfortunately, character interactions throughout the 6-8 hour story, skill dependent, are limited mostly to conversations in the Ghostrunner&#8217;s head via direct communication links to the Architect, Zoe and Mara. A lack of traditional cutscenes restricts the narrative&#8217;s ability to fell more fleshed out, particularly in regards to the emotion of the extremely small cast.</p>
<h2>Life on the edge of a sword</h2>
<p>A singular weapon is used to dispose of the Ghostrunner&#8217;s enemies, a sword. As opposed to simply hacking and slashing through the enemies, single precision strikes are required to succeed. Alternate sword appearances can be found hidden throughout the levels to provide a cosmetic change only.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2462" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-44_PM-z5fhifhz.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Most enemies have ranged weapons and as a single hit will kill the Ghostrunner. extreme care must be taken to avoid every shot. With precision, the shot can be stopped with a sword strike and this particular skill will require some practice to master. With a specific upgrade, this carefully timed shot can actually deflect the bullet back at its sender.</p>
<p>As with the Ghostrunner himself, each enemy will be killed after one hit. Getting close enough for the kill will require running, sliding, jumping and wall running. Mastering the blend of mobility, offence and defence is critical to survival. Death will occur regularly and with each failure will come experience in how best to tackle a variety of situations and hopefully reduce the number of deaths in later levels, each of which records the run with the least deaths and time taken to complete.</p>
<h2>To be a Ghostrunner</h2>
<p>While armed with only a sword, the Ghostrunner has additional tools at his disposal to defeat those who stand against him. Beginning with Sensory Boost, the Ghostrunner is able to slow time for a short duration and strafe, before releasing and lunging forward. This can be used to attack or evade. 4 additional abilities are obtained with story progression via training simulations in the fractured Cybervoid with the guidance of the Architect.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2469" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-51_PM-v5glg1lh.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>The Cybervoid sequences are heavily puzzle based, starting as simple as collecting a number of orbs to expanding into labrynthian mazes that can easily turn the player around. These sequences, despite the benefit of the new ability obtained at the end, are the most tedious and least enjoyable. While the narrative purposes are justified, the gameplay aspect feels disconnected, slowing the break neck pace of the actual missions.</p>
<p>All 4 of the abilities learned are fun to use and can be activated with offensive or defensive intent and can be toggled between with the D-Pad. A meter must be filled before the abilities can be used which occurs very slowly over time but fills faster with kills.</p>
<p>Combining these abilities, the sword and the parkour movement system effectively make for very satisfying and fast paced gameplay. Switching between combat to environmental traversal is seamless and enjoyable, becoming more so with mastery of the Ghostrunner&#8217;s skill set.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2460" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-42_PM-chmh3wc1.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>An upgrade system allows players to assign perks that benefit each of the 4 abilities as well as dash, deflect, skills and the map. These upgrades are assigned using a <em>Tetris</em>-like system, slotting the desired upgrades within the allotted grid. The grid expands automatically with story progression, allowing for further upgrades to be assigned. This is a fun and unique application system that does not feel out of place in the world of <em>Ghostrunner</em>.</p>
<h2>Grim looks good</h2>
<p>The cyberpunk theme works well in <em>Ghostrunner</em> from its dark and grungy architecture to its cool enemy design and flashes of vibrance. The environmental detail is excellent and some of the Cybervoid sequences look stunning. The music is upbeat and energetic, fueling the adrenaline rush of traversing the environment in and out of combat.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2467" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/10/29-10-2020_2-26-49_PM-hmb0kjbw.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<h2>Live fast and die fast</h2>
<p><em>Ghostrunner </em>is both fun and frustrating, turning the trial and error approach into a challenge with its death counts and mission completion times. I died 1,452 times over the course of my first playthrough but the instantaneous respawn makes it so easy to simply try again. The blend of incredibly fast paced action and platforming is incredibly satisfying and despite a predictable story and the stakes never genuinely feeling like all of humanity is at stake, <em>Ghostrunner</em> is a unique experience that is an excellent blend of challenge and satisfaction in a world in ruins.</p>
<p>+ Fun action and platforming</p>
<p>+ Environmental detail is excellent</p>
<p>+ Interesting story</p>
<p>&#8211; The insta-kill can frustrate</p>
<p>&#8211; Lack of replayability</p>
<h2 style="text-align: center;"><!--Yasr Overall Rating Shortcode--><div class='yasr-custom-text-before-overall' id='yasr-custom-text-before-overall'>Games of DAYNE Rating</div><div class="yasr-overall-rating"><div class=' yasr-rater-stars'
                           id='yasr-overall-rating-rater-89d3182816169'
                           data-rating='4'
                           data-rater-starsize='32'>
                       </div></div><!--End Yasr Overall Rating Shortcode--></h2>
<p>Developed by: <em>One More Level</em></p>
<p>Published by: <em>All In! Games</em> and <em>505 Games</em></p>
<p>Release Date: October 27 2020</p>
<p>Platforms: Xbox One, PlayStation 4 and PC</p>
<h6>&#8211; Additional links &#8211;</h6>
<p>For more of my reviews, click <a href="https://wangwebdesign-testsiteone.com/category/reviews/"><strong>HERE</strong></a>.</p>
<p>To see this review and other content from my associates at BG4G, click <a href="https://www.bg4ghub.com/"><strong>HERE</strong></a>.</p><p>The post <a href="https://wangwebdesign-testsiteone.com/ghostrunner-review/">Ghostrunner Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></content:encoded>
					
		
		
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		<item>
		<title>Control &#8211; Expansion 2 &#8220;AWE&#8221; Review</title>
		<link>https://wangwebdesign-testsiteone.com/control-expansion-2-awe-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=control-expansion-2-awe-review</link>
		
		<dc:creator><![CDATA[Games of DAYNE]]></dc:creator>
		<pubDate>Thu, 27 Aug 2020 07:00:25 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[AWE]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://wangwebdesign-testsiteone.com/?p=1300</guid>

					<description><![CDATA[<p>(Reviewed on Xbox One by Games of DAYNE) &#8220;It&#8217;s not a lake&#8230; it&#8217;s an ocean&#8221; for the newly established Remedy Connected Universe. As anticipated as the second story expansion for Control has been, the stakes were raised significantly with the confirmation that the somewhat dark horse cult classic Alan Wake would feature as a crossover [&#8230;]</p>
<p>The post <a href="https://wangwebdesign-testsiteone.com/control-expansion-2-awe-review/">Control – Expansion 2 “AWE” Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #000000;"><strong>(Reviewed on Xbox One by Games of DAYNE)</strong></span></p>
<blockquote><p>&#8220;It&#8217;s not a lake&#8230; it&#8217;s an ocean&#8221; for the newly established Remedy Connected Universe.</p></blockquote>
<p><span style="color: #000000;">As anticipated as the second story expansion for <em>Control</em> has been, the stakes were raised significantly with the confirmation that the somewhat dark horse cult classic <em>Alan Wake</em> would feature as a crossover of sorts. With Alan now officially canonically tied to the Control universe, and the Remedy Connected Universe in broader terms, AWE certainly delivered some fan service but not at the expense of a meaningful expansion to the world of <em>Control</em> itself. AWE is packed with more of the supernatural action, platforming and puzzle solving that contributed to its countless accolades. It didn’t need Alan Wake’s long awaited return but his involvement solidified <em>Control</em>’s expansion as one that you don’t want to miss.</span></p>
<p><div class="ose-youtube ose-uid-a4f2bbb53cc4af6c4d807d2e680fd4c9 ose-embedpress-responsive" style="width:652px; height:552px; max-height:552px; max-width:100%; display:inline-block;"><iframe allowFullScreen="true" title="Control - AWE Expansion Trailer" width="652" height="552" src="https://www.youtube.com/embed/eEiRSj3Ywrs?feature=oembed&color=red&rel=0&controls=1&start=&end=&fs=0&iv_load_policy=0&autoplay=0&modestbranding=0&cc_load_policy=1" frameborder="0" allow="accelerometer; encrypted-media;accelerometer;autoplay;clipboard-write;gyroscope;picture-in-picture clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><template data-arve_cachetime="2025-11-16T06:16:38+11:00" data-arve_iframe_src="https://www.youtube.com/embed/eEiRSj3Ywrs?feature=oembed&color=red&rel=0&controls=1&start=&end=&fs=0&iv_load_policy=0&autoplay=0&modestbranding=0&cc_load_policy=1" data-arve_url="https://youtu.be/eEiRSj3Ywrs" data-author_name="Remedy Entertainment" data-author_url="https://www.youtube.com/@RemedyGames" data-height="552" data-provider="youtube" data-provider_name="YouTube" data-provider_url="https://www.youtube.com/" data-thumbnail_height="552" data-thumbnail_url="https://i.ytimg.com/vi/eEiRSj3Ywrs/hqdefault.jpg" data-thumbnail_width="652" data-title="Control - AWE Expansion Trailer" data-type="video" data-version="1.0" data-width="652" class="arve-data"></template></div></p>
<p><span style="color: #000000;">Altered World Events exist within <em>Control</em> when paranormal events intrude upon our perceived reality. These events defy logic, physics and even time and space. This is where the Federal Bureau of Control (FBC) steps in and investigates. This is the foundation of <em>Control</em>, no pun intended. Players again resume control (again, no pun intended) of FBC Director Jesse Faden as she delves into the Investigation Sector by following the mysterious voice of long missing novelist Alan Wake.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1302" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-2048x1152.png 2048w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/AWE28_BrotherWake_JPEG1-50x28.png 50w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span style="color: #000000;">Roaming the labrynthian sector of the Oldest House is the hauntingly mutated Dr Emil Hartman, the sinister psychiatrist from Alan’s self titled psychological horror adventure back in 2010. Consumed by darkness and corruption of the Hiss, the antagonist supernatural force that have wreaked havoc throughout the entire <em>Control</em> experience, Hartman is a force of pure evil and his harrowing appearance visually solidified his complete decent into inescapable horror. </span></p>
<p><span style="color: #000000;">With the premise established, AWE is more of what players love about <em>Control</em> sprinkled with lore and appearances, both figuratively and via a myriad of interesting and enlightening collectibles and audio logs from the <em>Alan Wake</em> mythology.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1307" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq8.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span style="color: #000000;">Fans expecting a heavy dose of Alan himself may not be prepared to accept that this is still Jesse’s story and as such his prominence does take the backseat though his involvement is still satisfying and rewarding for those longing for more Wake. Those unfamiliar with Alan won’t be alienated from the core experience as the story is self-contained but eagle eyed fans of both titles will certainly benefit more from the subtle tidbits found in particular via the written and audio collectibles.</span></p>
<p><span style="color: #000000;">The gameplay introduces the use of light as popularised in <em>Alan Wake</em>. Lights found littered around the environment can be levitated for its beams to devour the darkness that covers objects and pathways. It’s fun to see this mechanic make its way into <em>Control</em> and adds even more depth to the already excellent abilities required for the various puzzles to solve. The boss battles against the monstrous Hartman are heavily light based and will certainly feel familiar to those who have played Alan Wake.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1306" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/sc8iq7.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span style="color: #000000;">A new modification for the service weapon is also introduced in the form of Surge, essentially a sticky grenade launcher. Up to 3 projectiles can be fired and detonated on enemies, surfaces or midair. This brings a bit more bang to the wave based encounters and makes short work of the Hiss.</span></p>
<p><span style="color: #000000;">An Arcade machine can be found that allows for arcade type modes such as clearing hordes of Hiss or defeating X amount within a time limit where each kill increases the timer. These are fun and challenging and make for a light distraction from the heavy tone of the narrative.</span><br />
<span style="color: #000000;">AWE expands the <em>Control</em> universe while reintroducing Alan Wake in a fun and long sought cross-over with a gripping teaser conclusion. Fans of either or both will be satisfied with the events but both will likely long for more. The future of <em>Control</em>, <em>Alan Wake</em> and the Remedy Connected Universe all move forward with impact after the expansion and the only thing for certain is&#8230; there are more stories to be told and hopefully “written”.</span></p>
<h2><span style="color: #000000;">Final Verdict:</span></h2>
<h3><span style="color: #000000;">+ Creative crossover</span><br />
<span style="color: #000000;">+ Deep and interesting story</span><br />
<span style="color: #000000;">+ ALAN&#8230; WAKE!</span><br />
<span style="color: #000000;">&#8211; Puzzles a little repetitive </span><br />
<span style="color: #000000;">&#8211; Lack of new enemy variety</span></h3>
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<p style="text-align: left;"><span style="color: #000000;">Developed by: Remedy Entertainment</span></p>
<p style="text-align: left;"><span style="color: #000000;">Published by: 505 Games</span></p>
<p style="text-align: left;"><span style="color: #000000;">Release Date: August 27 2020 </span></p>
<p><span style="color: #000000;">Platforms: Xbox One, PlayStation 4  and PC</span></p><p>The post <a href="https://wangwebdesign-testsiteone.com/control-expansion-2-awe-review/">Control – Expansion 2 “AWE” Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></content:encoded>
					
		
		
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