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	<title>Jesse Makkonen - Games of DAYNE</title>
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		<title>Distraint 2 Review</title>
		<link>https://wangwebdesign-testsiteone.com/distraint-2-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=distraint-2-review</link>
		
		<dc:creator><![CDATA[Games of DAYNE]]></dc:creator>
		<pubDate>Fri, 10 Jul 2020 07:00:06 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Distraint 2]]></category>
		<category><![CDATA[Games of DAYNE Reviews]]></category>
		<category><![CDATA[Jesse Makkonen]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[One More Game Reviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Ratalaika Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Gamer Dad Reviews]]></category>
		<guid isPermaLink="false">https://wangwebdesign-testsiteone.com/?p=1433</guid>

					<description><![CDATA[<p>(Reviewed on Xbox One by Games of DAYNE)     *Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. [&#8230;]</p>
<p>The post <a href="https://wangwebdesign-testsiteone.com/distraint-2-review/">Distraint 2 Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><strong>(Reviewed on Xbox One by Games of DAYNE)  </strong></p>
<p style="text-align: center;"><span data-contrast="auto"> </span><span data-ccp-props="{&quot;134233117&quot;:true,&quot;134233118&quot;:true,&quot;201341983&quot;:0,&quot;335559740&quot;:240}"> *Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. Click <strong><a href="http://www.onemoregame.com.au/playstation4/review-distraint-2/?fbclid=IwAR3QYfyCj7xYvIGBuf9sbd6O6ftpAmenHQMj6fR-hKg6IjjWLvXhgMxY3tc">HERE</a></strong> to read this review as originally published on <strong><a href="http://www.onemoregame.com.au/">onemoregame.com.au</a></strong>*</span></p>
<p><span data-contrast="auto"><em>Distraint 2</em> begins with a brief cinematic recap, bringing players up to speed as it picks up almost immediately from where the first entry left off. As with most series, playing those titles that came before offers more insight and attachment to the story and characters but thus recap explains enough to let this sequel stand on its own. <strong>!!! Distraint 1 spoiler warning !!! </strong>– the closing moments saw player character Price put a shotgun in his mouth in remorse of his actions as a property reclaimer racked with guilt and emotional instability. This 2D psychological horror adventure again follows Price in his attempt to restore hope and find his purpose within the confines of a deceivingly playful art style that is layered in devilish charm.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>

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<p><span data-contrast="auto">The gameplay is simplistic, limited to nothing more than walking around interacting with the environment, obtaining items to be stored in the inventory to be used for light puzzle solving situations and progression of the text driven conversations with the interesting and unusual cast of characters littered throughout the approximately two hour experience. The simplicity here is not a flaw; instead it helps the player push forward with ease and eliminates any complication with accessibility.      </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-1701" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3-1024x576.jpeg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3-300x169.jpeg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3-768x432.jpeg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3-50x28.jpeg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D3.jpeg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Saving occurs manually by interaction with glowing green orbs that are generously scattered throughout and this feature is encouraged to be done regularly to avoid having to retrace steps upon death. Price is not alone on his road to redemption and creepy monsters stalk the halls, devouring the player if they are unable to enter a hiding place in time. Adding to the tension of monster encounters are disturbing visual effects that range from glitchy, distortion like animations and the screen turning darker with blood dripping from the top until the monster has passed. Menacing sound effects accompany these creatures that also act as an audio cue for safety, disappearing when the monster is no longer in the area.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img decoding="async" class="aligncenter size-large wp-image-1700" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4-1024x576.jpeg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4-300x169.jpeg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4-768x432.jpeg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4-50x28.jpeg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D4.jpeg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">The environment is typically dark and gritty, spread out across creepy building interiors, creaky hallways and rooms while occasionally veering into the light in flashback sequences. The flashbacks serve to remind Price of significant moments from his past that will aide him in solving puzzles and interacting with items more important than they may appear. The puzzles present are not difficult and generally rely on a nearby item to solve or a board of tiles that needs rearranged to form a picture. They are simple enough to not be troublesome and varied to prevent repetition. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img decoding="async" class="aligncenter size-large wp-image-1698" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6-1024x576.jpeg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6-300x169.jpeg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6-768x432.jpeg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6-50x28.jpeg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D6.jpeg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Emotions such as Hope, Greed, Reason and Agony to name a few are represented as characters that act according to their name towards Price. The bigger picture of these emotions and characters is cleverly paid off in the final act that leave the player possibly only realising in retrospect the significance of their roles. It’s well executed and adds a dimension to the title that may not be expected.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1699" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5-1024x576.jpeg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5-300x169.jpeg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5-768x432.jpeg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5-50x28.jpeg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D5.jpeg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">The art style is unique and quirky, particularly with character design and accompanied by appropriately eerie music, this grim experience oozes a surprising amount of charm considering the dark and bloody themes, animations and environments.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">Explicit language and graphic sequences appropriately land this title a mature rating and a younger audience will likely not understand the themes and messages the story tells.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1702" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2-1024x576.jpeg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2-300x169.jpeg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2-768x432.jpeg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2-50x28.jpeg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/D2.jpeg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Developer <em>Jesse </em></span><em>Makkonen</em><span data-contrast="auto"> delivers a surprisingly powerful message in this unexpected follow up and capitalises on what made the first such a great experience in the first place. The simplistic nature of the gameplay is made up for in its gritty narrative, proving that bite sized experiences such as <em>Distraint 2</em> have the ability to tell stories that matter and incorporate mental health themes in a way that players may relate to. Price is a man that has made mistakes and seeks redemption to find meaning for his existence. That statement is not something I would have expected a small independent venture like this to explore but <em>Distraint 2</em> is a competent sequel that delivers a compelling story and a resonating conclusion.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<h2><span data-contrast="auto">Final Verdict:</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h2>
<h3><span data-contrast="auto">+ Fun art style</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ Simplistic gameplay allows the story to breathe</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ Powerful message and themes</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">– Text based dialogue holds back emotion</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">– Plot is a little complicated</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h2 style="text-align: center;"><!--Yasr Overall Rating Shortcode--><div class='yasr-custom-text-before-overall' id='yasr-custom-text-before-overall'>Games of DAYNE Rating</div><div class="yasr-overall-rating"><div class=' yasr-rater-stars'
                           id='yasr-overall-rating-rater-61f6e27985056'
                           data-rating='4'
                           data-rater-starsize='32'>
                       </div></div><!--End Yasr Overall Rating Shortcode--></h2>
<p>Developed by: <em>Jesse Makkonen</em></p>
<p>Published by: <em>Ratalaika Games</em></p>
<p>Release Date: July 10 2020</p>
<p>Platforms: Xbox One, PlayStation 4, Nintendo Switch and PC</p><p>The post <a href="https://wangwebdesign-testsiteone.com/distraint-2-review/">Distraint 2 Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></content:encoded>
					
		
		
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