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		<title>Bayonetta &#8211; 10th Anniversary Edition Review</title>
		<link>https://wangwebdesign-testsiteone.com/bayonetta-10th-anniversary-edition-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bayonetta-10th-anniversary-edition-review</link>
		
		<dc:creator><![CDATA[Games of DAYNE]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 06:00:30 +0000</pubDate>
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		<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">https://wangwebdesign-testsiteone.com/?p=1417</guid>

					<description><![CDATA[<p>(Reviewed on Xbox One by Games of DAYNE)  *Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. Click [&#8230;]</p>
<p>The post <a href="https://wangwebdesign-testsiteone.com/bayonetta-10th-anniversary-edition-review/">Bayonetta – 10th Anniversary Edition Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><strong>(Reviewed on Xbox One by Games of DAYNE) </strong></p>
<p style="text-align: center;"><span data-contrast="auto">*Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. Click <strong><a href="http://www.onemoregame.com.au/playstation4/review-bayonetta-vanquish-10th-anniversary-edition/">HERE</a></strong> to read this review as originally published on <strong><a href="http://www.onemoregame.com.au/">onemoregame.com.au</a></strong>*</span></p>
<p><span data-contrast="auto">It’s been 10 long years since <em>PlatinumGames Inc.’s Bayonetta</em> first graced the previous generation of consoles as somewhat of a cult classic. With a fresh coat of paint and technical improvements, <em>Bayonetta</em> is back and better than ever.</span></p>

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<p><span data-contrast="auto">An action-adventure hack and slash that oozes sexuality of its eponymous protagonist, Bayonetta, who is just as beautiful and stylish as she is brutal and violent. Throughout the 10-12 hour story, players can expect to defeat angelic enemies with flair, an accessible combat system and see a lot of her “assets” while doing so.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">Set in Vigrid, a fictional European city, Bayonetta awakens from a 500-year slumber unaware of where, who or what she is. As the narrative and her memory unfolds, players are introduced to new combat and gameplay mechanics, ultimately controlling this shape shifting, gun toting and blade wielding Umbran witch with magical abilities. Bayonetta is pivotal to maintaining the world balance of darkness, represented by the Umbra Witches of which she is aligned and light, represented by the Lumen Sages. Bayonetta’s journey of rediscovery and restoration of divine balance after the mysterious disappearance of both factions half a millennium ago takes her and the player through both angelic and demonic realms, each artistically brought to life through excellent environmental detail and appropriately diverse enemy design.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-1633" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262-1024x576.jpg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262-1024x576.jpg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262-300x169.jpg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262-768x432.jpg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262-50x28.jpg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3262.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">A blend of melee and shooting mechanics allow for a wide array of combos for Bayonetta to unleash. Uninterrupted combos fill a magic bar that once complete can be used to trigger Quick Time Event (QTE) sequences where the player must press certain buttons, as per on screen prompts, to deliver some satisfyingly brutal and gory torture attacks and executions. The magical abilities that can be used are, no pun intended, tied to Bayonetta’s incredibly long jet-black hair that form creatures and limbs that deal significant damage. </span></p>
<p><span data-contrast="auto">The combat is very artistic with its design so cleverly entwined with her body. Bayonetta is able to preserve her combo by balancing short and long range attacks, as well as precision dodging which actives Witch Time, slowing down time for a short duration allowing for massive damage output before the enemy has the chance to react. Combat is rarely one on one with the exception of some boss battles, so successful use of Witch Time is essential to clear the area of all enemies before the magical barrier can be destroyed by a kiss from Bayonetta and allowing progression to the next area. Every battle and chapter awards the player a score and medal based on time taken, items used, number of deaths and damage taken and rewards the player with Halos.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img decoding="async" class="aligncenter size-large wp-image-1632" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263-1024x576.jpg" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263-1024x576.jpg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263-300x169.jpg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263-768x432.jpg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263-50x28.jpg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3263.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Defeating enemies rewards the player with Halos which can be spent at the in-game store, located in the Gates of Hell at various locations throughout the games 16 chapters and also accessible from the </span><span data-contrast="auto">save screen between chapters. These Halos can be spent on new abilities, techniques, weapons, outfits and items for health and magic restoration as well as temporary attack and defence boosting consumables to name a few. Majority of the consumable items that can be bought here can also be crafted, or concocted as it is referred to, by collecting varying amounts of three coloured components found by smashing objects in the environment.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">In moonlit sections of the game, Bayonetta is able to Witch Walk, allowing her to jump to walls that can then be traversed. This reality bending mechanic takes a little getting used to, particularly with combat where enemies either move from one wall to the next or are present on more than one at a time, especially boss battles. Yet another layer of creativity to make the gameplay more unique and challenging, this world is one that pushes boundaries in all aspects of its gameplay that consistently leads to satisfying results when mastered.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img decoding="async" class="aligncenter size-large wp-image-1635" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3260.png 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Unlocking some abilities later in the game allow for transformation into a panther, crow and bats, each opening up new traversal, combat and puzzle solving options. Featuring light puzzles throughout, usually requiring use of Witch Time to traverse, they are not overly complicated or excessively used and actually welcome a nice breath of fresh air in between the relentless and frantic combat.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">Some of the boss battles can be punishing, requiring careful observation of attack patterns and environmental changes. Death through trial and error in <em>Bayonetta</em> is something that most players will experience a lot. Frustration soon turns to satisfaction when these encounters are completed and lend to making future battles less challenging as the lessons learned previously eliminate a lot of the trial and error aspect. Later boss battles have several health bars so inventory management will play a massive part, ensuring several health items are stored in particular to avoid having to replay the battles from where they auto-saved last.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1634 size-large" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608-1024x575.jpg" alt="" width="1024" height="575" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608-1024x575.jpg 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608-300x168.jpg 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608-768x431.jpg 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608-50x28.jpg 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3261-e1600049424608.jpg 1197w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Narratively, <em>Bayonetta</em> asks a lot of the player in terms of paying close attention to and understanding the divine backstory that drives the present motivations of all parties. Some of the cut-scenes are fully animated while others are static but use various tracking shots to breathe life into them. It is a fairly complicated plot but one that resolves with satisfaction and is ultimately enjoyable. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto"><em>Bayonetta</em> may have released a decade ago but with its upgrade for this release it does not feel out of place among majority or current releases. With a soundtrack ranging from upbeat, to divine and hellish, style is certainly a word that sums up the game overall. There is more to Bayonetta than her appearance lets on and on several occasions all but lets out, and it is her personality and charm that carry this title and its legacy into the future as one worthy of attention. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<h2><span data-contrast="auto">Final Verdict:</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h2>
<h3><span data-contrast="auto">+ Fun gameplay</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ Artistically creative</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ Visually complimented combat</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">&#8211; Story is a little complicated at times</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">&#8211; Difficulty is brutal, particularly on Hard</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h2 style="text-align: center;"><!--Yasr Overall Rating Shortcode--><div class='yasr-custom-text-before-overall' id='yasr-custom-text-before-overall'>Games of DAYNE Rating</div><div class="yasr-overall-rating"><div class=' yasr-rater-stars'
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                       </div></div><!--End Yasr Overall Rating Shortcode--></h2>
<p>Developed by: Platinum Games</p>
<p>Published by: SEGA</p>
<p>Release Date: February 10 2020</p>
<p>Platforms: Xbox One, PlayStation 4, Nintendo Switch and PC</p><p>The post <a href="https://wangwebdesign-testsiteone.com/bayonetta-10th-anniversary-edition-review/">Bayonetta – 10th Anniversary Edition Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></content:encoded>
					
		
		
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		<title>Vanquish &#8211; 10th Anniversary Edition Review</title>
		<link>https://wangwebdesign-testsiteone.com/vanquish-10th-anniversary-edition-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vanquish-10th-anniversary-edition-review</link>
		
		<dc:creator><![CDATA[Games of DAYNE]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 06:00:04 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">https://wangwebdesign-testsiteone.com/?p=1419</guid>

					<description><![CDATA[<p>(Reviewed on Xbox One by Games of DAYNE)  *Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. Click [&#8230;]</p>
<p>The post <a href="https://wangwebdesign-testsiteone.com/vanquish-10th-anniversary-edition-review/">Vanquish – 10th Anniversary Edition Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><strong>(Reviewed on Xbox One by Games of DAYNE) </strong></p>
<p style="text-align: center;"><span data-contrast="auto">*Disclaimer: This review was originally written as a member for One More Game and Xbox Gamer Dad, edited by co-founder Adam Potts and/or founder Matt Brook. A review code for this title was provided by OMG/XBGD. This review was written from my perspective with editor input. Click <strong><a href="http://www.onemoregame.com.au/playstation4/review-bayonetta-vanquish-10th-anniversary-edition/">HERE</a></strong> to read this review as originally published on <strong><a href="http://www.onemoregame.com.au/">onemoregame.com.au</a></strong>*</span></p>
<p><span class="TextRun SCXW155321094 BCX0" lang="EN-AU" xml:lang="EN-AU" data-contrast="auto"><span class="NormalTextRun SCXW155321094 BCX0">A decade after it&#8217;s initial release, <em>Vanquish </em>has firmly established itself as a dark horse of a hit, underrated and under the radar of many. With a complete technical overhaul and enhanced visuals, <em>Vanquish</em> is back and ready to take new and returning players on an adrenaline fueled ride.</span></span></p>

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<p><span data-contrast="auto"><em>Vanquish</em> is a fast-paced shooter that is just as stylish as it is intense and engaging. Like the rest of the 5-6 hour campaign, the intro wastes no time putting players through a brief tutorial before throwing them right into the break neck, unrelenting pace of the combat in this single player, campaign only experience.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">SC-01 Providence is a space colony launched by the United States in an effort to provide alternative energy sources to cater for the demands caused by the overpopulation of Earth using a solar energy microwave transmitter. A rogue sect of the Russian military, known as the Order of the Russian Star, have overthrown their government, infiltrated and captured Providence and weaponised the transmitter to obliterate San Francisco. Led by Victor Zaitsev, the Order of the Russian Star demand the US government surrender or New York City will be destroyed next.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1644" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3257.png 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Lieutenant Colonel Robert Burns is sent with his Bravo company by the President of the United States to regain control of Providence, along with Defence Advanced Research Projects Agency (DARPA) soldier Sam Gideon, the protagonist. Armed with a prototype Augmented Reaction Suit (ARS), a state of the art military exo suit capable of jet-fueled power slides, acrobatic evade manoeuvres and the ability to slow time, the combat moves at a pace unlike any other third person shooter to date, a statement that holds true nearly ten years after its initial release. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1649" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-14.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">If the player takes too much damage the suit automatically enters Augmented Reality (AR) mode, which slows time temporarily and allows for Sam to take cover behind walls and barricades look or to take advantage of his enemies with his newfound reflexes. This AR mode can be manually triggered too but requires an energy bar to be refilled over time before it can be used again. Utilising the boosters to power slide too often will also cause the suit overheat, requiring an additional cool-down before use. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1645" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3258.png 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Equipped with an experimental Battlefield Logic Adaptable Electronic Weapon System (BLADE), Sam is able to scan new weapons that the suit can then transform into as an extension of itself. Capable of switching between three scanned weapons at a time, this negates the need for an inventory system and instead allows for simple navigation by using the D-Pad. This approach lends well to the fast paced dynamic of the gameplay and switching weapons on the fly allows for appropriate reaction when dealing with the more specialised and larger enemy variety that accompany the lower level grunt infantry. Boss battles bring even larger enemies into the fold, each with numerous weak spots to exploit before being able to defeat them. These battles are fun and add a manageable challenge to an otherwise run and gun affair. Enemy design is pretty impressive and they each have their own tactics to observe and counteract. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1647" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-1536x864.png 1536w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/Bayonetta-Vanquish-10th-Anniversary-Bundle-Screen-16.png 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">A pleasant surprise to the campaign is that there are no loading screens. Seamlessly weaving between gameplay and cinematics, the only time a load screen is encountered is upon death, and even then it was only taking less than 2 seconds when played on an Xbox One X. This is an amazing feature that should be incorporated into more titles where possible but it certainly feels fitting given the high octane speed of Vanquish, the thought of having a load screen in between the action would actually kill a lot of the momentum it manages to build.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1643" src="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259-1024x576.png" alt="" width="1024" height="576" srcset="https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259-1024x576.png 1024w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259-300x169.png 300w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259-768x432.png 768w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259-50x28.png 50w, https://wangwebdesign-testsiteone.com/wp-content/uploads/2020/09/IMG-3259.png 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><span data-contrast="auto">Armed with sarcastic wit and roguish charm, Sam’s personality manages to draw some differing interactions from the supporting cast that often results in some amusing banter, particularly with Burns. Surprisingly, Sam’s character is the only one to receive much meaningful attention </span><span data-contrast="auto">throughout the narrative that is otherwise bogged down by some very corny dialogue and a fairly predictable plot that fails to really accomplish anything. </span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<p><span data-contrast="auto">Luckily, the gameplay is focused enough to keep <em>Vanquish</em> on course and deliver an overall fun, unique and exciting experience. Celebrating its tenth birthday early, ahead of its actual October anniversary, <em>Vanquish</em> has benefitted immensely from the visual, performance and technical enhancements of this Anniversary Edition release, looking and playing like a game of todays standards. The electronic heavy soundtrack fits perfectly within the tone and style of the game, the tempo appropriately reflecting the world it inhabits. <em>Vanquish</em> was an absolute joy to return to and seeing it with this polish gives hope that just maybe we won’t have seen the last of Sam Gideon and his incredible suit.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></p>
<h2><span data-contrast="auto">Final Verdict:</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h2>
<h3><span data-contrast="auto">+ Fast paced gameplay</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ Relentless pacing</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">+ No loading screens</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">&#8211; Too short, especially with no other modes</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h3><span data-contrast="auto">&#8211; Predictable story and underdeveloped cast</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}"> </span></h3>
<h2 style="text-align: center;"><!--Yasr Overall Rating Shortcode--><div class='yasr-custom-text-before-overall' id='yasr-custom-text-before-overall'>Games of DAYNE Rating</div><div class="yasr-overall-rating"><div class=' yasr-rater-stars'
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                           data-rating='4'
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<p>Developed by: Platinum Games</p>
<p>Published by: SEGA</p>
<p>Release Date: February 10 2020</p>
<p>Platforms: Xbox One, PlayStation 4, Nintendo Switch and PC</p><p>The post <a href="https://wangwebdesign-testsiteone.com/vanquish-10th-anniversary-edition-review/">Vanquish – 10th Anniversary Edition Review</a> first appeared on <a href="https://wangwebdesign-testsiteone.com">Games of DAYNE</a>.</p>]]></content:encoded>
					
		
		
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